Developers can write and deploy their own programs to the Solana blockchain.
The Helloworld example is a good starting place to see how a program is written, built, deployed, and interacted with on-chain.
Berkley Packet Filter (BPF)
Because Solana uses the LLVM compiler infrastructure, a program may be written in any programming language that can target the LLVM's BPF backend. Solana currently supports writing programs in Rust and C/C++.
BPF provides an efficient instruction set that can be executed in a interpreted virtual machine or as efficient just-in-time compiled native instructions.
The virtual address memory map used by Solana BPF programs is fixed and laid out as follows
- Program code starts at 0x100000000
- Stack data starts at 0x200000000
- Heap data starts at 0x300000000
- Program input parameters start at 0x400000000
The above virtual addresses are start addresses but programs are given access to
a subset of the memory map. The program will panic if it attempts to read or
write to a virtual address that it was not granted access to, and an
AccessViolation error will be returned that contains the address and size of
the attempted violation.
BPF uses stack frames instead of a variable stack pointer. Each stack frame is 4KB in size.
If a program violates that stack frame size, the compiler will report the overrun as a warning.
Stack offset of -30728 exceeded max offset of -4096 by 26632 bytes, please
minimize large stack variables
The message identifies which symbol is exceeding its stack frame but the name might be mangled if it is a Rust or C++ symbol. To demangle a Rust symbol use rustfilt. The above warning came from a Rust program, so the demangled symbol name is:
To demangle a C++ symbol use
c++filt from binutils.
The reason a warning is reported rather than an error is because some dependent
crates may include functionality that violates the stack frame restrictions even
if the program doesn't use that functionality. If the program violates the stack
size at runtime, an
AccessViolation error will be reported.
BPF stack frames occupy a virtual address range starting at 0x200000000.
Programs are constrained to run quickly, and to facilitate this, the program's call stack is limited to a max depth of 64 frames.
Programs have access to a runtime heap either directly in C or via the Rust
alloc APIs. To facilitate fast allocations, a simple 32KB bump heap is
utilized. The heap does not support
realloc so use it wisely.
Internally, programs have access to the 32KB memory region starting at virtual address 0x300000000 and may implement a custom heap based on the the program's specific needs.
Programs support a limited subset of Rust's float operations, though they are highly discouraged due to the overhead involved. If a program attempts to use a float operation that is not supported, the runtime will report an unresolved symbol error.
Static Writable Data
Program shared objects do not support writable shared data. Programs are shared between multiple parallel executions using the same shared read-only code and data. This means that developers should not include any static writable or global variables in programs. In the future a copy-on-write mechanism could be added to support writable data.
The BPF instruction set does not support signed division. Adding a signed division instruction is a consideration.
Loaders may support different application binary interfaces so developers must
write their programs for and deploy them to the same loader. If a program
written for one loader is deployed to a different one the result is usually a
AccessViolation error due to mismatched deserialization of the program's input
For language specific information about implementing a program for a particular loader see:
BPF program deployment is the process of uploading a BPF shared object into a
program account's data and marking the account executable. A client breaks the
BPF shared object into smaller pieces and sends them as the instruction data of
instructions to the loader where loader writes that data into the program's
account data. Once all the pieces are received the client sends a
instruction to the loader, the loader then validates that the BPF data is valid
and marks the program account as executable. Once the program account is
marked executable, subsequent transactions may issue instructions for that
program to process.
When an instruction is directed at an executable BPF program the loader configures the program's execution environment, serializes the program's input parameters, calls the program's entrypoint, and reports any errors encountered.
For further information see deploying
Input Parameter Serialization
BPF loaders serialize the program input parameters into a byte array that is then passed to the program's entrypoint where the program is responsible for deserializing it on-chain. One of the changes between the deprecated loader and the current loader is that the input parameters are serialized in a way that results in various parameters falling on aligned offsets within the aligned byte array. This allows deserialization implementations to directly reference the byte array and provide aligned pointers to the program.
The current loader serializes the program input parameters as follows (all encoding is little endian):
- 8 byte unsigned number of accounts
- For each account
- 1 byte indicating if this is a duplicate account, if it is a duplicate then the value is 0, otherwise contains the index of the account it is a duplicate of
- 7 bytes of padding
- if not duplicate
- 1 byte padding
- 1 byte boolean, true if account is a signer
- 1 byte boolean, true if account is writable
- 1 byte boolean, true if account is executable
- 4 bytes of padding
- 32 bytes of the account public key
- 32 bytes of the account's owner public key
- 8 byte unsigned number of lamports owned by the account
- 8 bytes unsigned number of bytes of account data
- x bytes of account data
- 10k bytes of padding, used for realloc
- enough padding to align the offset to 8 bytes.
- 8 bytes rent epoch
- if not duplicate
- 8 bytes of unsigned number of instruction data
- x bytes of instruction data
- 32 bytes of the program id
For language specific information about serialization see: